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Stalker shadow of chernobyl complete mod emissions
Stalker shadow of chernobyl complete mod emissions











So if you get there, a good idea it to save before trying to climb the elevator then ladder, once on top try your best with crouching, walk+crouhing to crouch lower and mini jump to get into what should have been an easy to reach alcove if the ladder was correctly configured like all the other ladders in the game have been. So i was forced to go for the other exit, the one that i couldn't get into because the psy emitter was previously working.Īnd then i faced it, the worst enemy of the game : a broken elevator that you climb into a ladder, but with said ladder having collision detection issue, making it an absolute pain to reach the top alcove in order to then jump into the exit path. I had still bullets for my SVU and could then take that damned usually resilient things with a couple of bullet in the face.

stalker shadow of chernobyl complete mod emissions

Once dealt with, a funny (well not so funny) controller was waiting on my way back and blocked the way i was coming from with a bunch of things that i can't move.

stalker shadow of chernobyl complete mod emissions

I'll have to buy some more grenades for future burers encounter. Lucky i was i still had 1 grenade left, as burers aren't able to deflect the grenade explosions, as my previous encounters with burers proved that they can deflect bullets annoyingly. The most dangerous one was in a bunker that was half buried in the very northerneast of the map, dangerous because there was a damned burer in it without me knowing it. One was very funky to fetch as it was located in a ruined house in which there was a very odd gravity screwing anomaly, making it a huge pain to navigate. Once i completed a few missions, one involving to travel to the Dead City to find some stuff, and additionally complete some quests from the faction located there, i finally got everything the prof needed to complete the psy protection helmet.īut it needed time so he gave me another task, finding the 5 mutant scanner that were lying all around the lake, each in dangerous places.

Stalker shadow of chernobyl complete mod emissions Patch#

If you are interested to play the Oblivion Lost Remake repack (that include also the english translation in it) i linked, it is missing the last official patch (though you may play without it if you want), so in case you want the very latest OLR, you'll need to download the patch 46 and the english translation for patch 46, they can be found there :Īs the page is in russian, the downloads are actually there :Īfter a lot of things, i am now working for the scientist science lab in the lake of Yantar, trying to build a protection against the psy emitter located in the big buildings in center of the map. VoA has much better dialogues and all its OLR missions are reworked to fit much better into the overall plot, the much improved story is the big strength of Vector of Alienation, making it to me the best story driven Stalker game. VoA is based on a slightly older OLR version, so OLR have a few more side quests that aren't in VoA Originally VoA is an addon for OLR, it's just made standalone now (both VoA and OLR are fully standalone, no need any other Stalker game installed). Seems like the car is much more resilient than the Lost Alpha one (but be carefull, you're not impervious to damage in your car, those boars were angry at me and i felt thatĪ note of importance about the difference between Vector of Alienation and Oblivion Lost Remake.

stalker shadow of chernobyl complete mod emissions stalker shadow of chernobyl complete mod emissions

I tested the car in Vector of Alienation :ĭrove over an unfortunate stalker : no car explodedĭrove into a pack of mutated boars : no car exploded











Stalker shadow of chernobyl complete mod emissions